Tuesday, 8 June 2010
Farmville come to iPhone + iPhone 4
And here's new technology - the iphone 4 with now 3D-motion gaming (just like the Wii).
Thursday, 3 June 2010
Digitisation
This is a term that won't  come up in the exam but it might be worth taking note of it.
Digitisation - turning analogue  data/media/information into a digital format.
When discussing this in regards to  videogames it must be pointed out that videogames are played they have  always existed digital format as they can only be experience on  digital-based technologies – computers, consoles etc.
However, the format for purchasing  the games has change from analogue tapes to discs and downloads.
So if  digitisation comes up in the exam here is what you could talk about.
Production
Games have always be digitally produced due to the nature  of the media.
However, many games take information and turn it into  digital format in production for example EA, who make FIFA, ‘motion  capture’ athletes such as Wayne Rooney to animate their game. So they  are turning physical movement into digital animation.
In GTA 4  however, they used Euphoria for the animation which didn’t require that  process as it gave the skeleton of the characters realist AI (artificial  intelligence) so it could react to collision etc.
Whole SDK  (software development kits) can be downloaded now allowing anyone to  make games (see – Lima Sky, Braid etc.)
Distribution
While games are  traditionally bought on a digital format – i.e. discs – most consumer  still have to purchase a physical product – case, disc, etc – however,  as technology as improve in delivering digital information you can now  download whole games.
E.g. GTA 4 could be downloading on release for  the PC via Steam. The PS3 and 360 version are now available as a  download but weren’t at first release.
They could DLC – Lost and the  Damned, Ballad of Gay Tony.
Games can be downloaded from the Itunes  for IPhone, IPod very quickly and easily making purchasing a game an  easy transaction.
Services such as GaiKai and Onlive exploit this new  delivery of digital information to allow games to be stream across the  net.
SO WHAT ARE THE CONSEQUENCES OF THAT? (changes, industry  structure etc)
Marketing
Now advertising, films, audio can all be digitised  and transferred over the internet or onto phones, and shared through  social network sites very easily.
HOW HAS THAT AFFECTED INSTITUIONS  MARKETING STRATEGIES.
(viral, synergy, specific websites, interacting  directly with the consumer)
Consumption
Files, new creations, information, stories can  now come in digitized form, therefore can all be created, accessed and  shared easily.
HOW HAS THAT EFFECTED  THE WAY  GAMERS CAN CONSUMER/INTERACT WITH GAMES?
(user generated content,  fansites, spoof facebooks/twitter feeds, machinima, online games).
Prince of Perisa and Synergy
Here's the trailer.
The film is based on the Prince of Persia games series from Ubisoft. What's interesting (for nerds and Media students) is that the game is based on the reboot of series Prince of Persia: Sands of Time which came out in 2003 which starred a dashing, wise cracking Arabian adventurer. After that the series went very dark with the Prince developing a strange Arabian Emo look and was rebooted again (again!) in 2008.
So rather than create a sequel to the 2008 game Ubisoft have released a sequel to their 2003 game - the Sands of Time, with similar gameplay and the same dashing, wise cracking Arabian adventurer you'll seen in the film.
Here's the game...
3D - Future of Videogames?
Click here to read a really good article on the future impact of 3D gaming.
And here to read the lovely Keith Stuarts assessment of it.
This would be useful if a question came up on consumption - so how does the consumer interact with the product, exhibition - how it is displayed, production - what new factors games developers have to consider and new technology - as it's new technology(!).
